Gazebo Class List
Here are the classes, structs, unions and interfaces with brief descriptions:ActarrayActuator | Structure containing a single actuator's information |
ActarrayActuatorGeom | Actuator geometry |
ActarrayData | The actuator array data packet |
ActarrayIface | The Actarray interface |
ActarrayInterface | Actarray interface |
AudioController | Audio controller |
AudioData | Audio interface data |
AudioIface | The audio interface |
BallJoint | A ball joint |
Bandit_Actarray | Bandit actuator array controller This is a controller that simulates a Bandit torso |
Body | Body class |
BoxGeom | Box geom |
CameraData | Camera interface data |
CameraIface | The camera interface |
CameraInterface | Camera interface |
CameraManager | Class to manage all the cameras in the world |
CameraSensor | Basic camera sensor |
Client | Client class |
Color | Color class |
ContactParams | Contact params |
Controller | Base class for all controllers |
ControllerFactory | The controller factory; the class is just for namespacing purposes |
ControllerStub | A stubbed out controller |
CylinderGeom | Cylinder geom |
DestroyerT | Destroyer |
Differential_Position2d | Pioneer 2 DX Position2D controller |
DriveWheel | Car-like four wheels ackermann Position2D controller |
DummyGui | Dummy window used to run gazebo without display |
Entity | Base class for all objects in Gazebo |
Factory | Factory used for dynamic construction of models |
FactoryData | Fudicial interface data |
FactoryIface | Factory interface |
FiducialData | Fiducial data |
FiducialFid | Fudicial interface data |
FiducialIface | Fiducial interface |
FiducialInterface | Plugin Player interface for Gazebo fiducials |
FLTKGui | FLTK Main Window |
FullWheel | A full fledged wheel This wheel can be rotated with its own motor and also can rotate |
GazeboClient | Gazebo client handler |
GazeboDriver | Gazebo player driver |
GazeboError | Use gzthrow(data1 << data2) to throw errors |
GazeboInterface | Base class for all the player interfaces |
GazeboMessage | Use gzmsg(level) as an ostream to output messages, where level is an integer priority level |
GazeboTime | Gazebo access to PlayerTime |
Generic_Camera | Generic camera controller |
Generic_PTZ | Generic ptz controller |
Geom | Base class for all geoms |
Global | The param:Global tag is used to specify certain global parameters for the server |
GpsInterface | GPS interface |
Graphics3dData | Graphics3d interface data |
Graphics3dIface | Graphics3d interface |
Graphics3dInterface | Graphics3d interface |
GripperData | Fudicial interface data |
GripperIface | Gripper interface |
GripperInterface | Gripper interface |
Gui | Abstract class describing a generic GUI |
GuiFactory | The gui factory |
HeightmapGeom | Height map geom |
Hinge2Joint | A two axis hinge joint |
HingeJoint | A single axis hinge joint |
Iface | Base class for all interfaces |
IfaceFactory | The iface factory; the class is just for namespacing purposes |
Joint | Base class for all joints |
LaserData | Laser interface data |
LaserIface | Laser interface |
LaserInterface | Plugin Player interface for a Gazebo laser |
Model | A model |
MonoCameraSensor | Basic camera sensor |
MovableText | Movable text |
ODEPhysics | ODE physics engine |
OgreAdaptor | Adptor to Ogre3d |
OgreCreator | Functions that creates Ogre3d objects |
OgreDynamicLines | Class for drawing lines |
OgreDynamicRenderable | Abstract base class providing mechanisms for dynamically growing hardware buffers |
OgreHUD | The Heads Up Display |
OgreSimpleShape | Class used to render simple shapes |
OgreVisual | Ogre Visual Object |
PhysicsEngine | Base class for a physics engine |
Pioneer2_Gripper | Pioneer 2 DX Position2D controller |
PlaneGeom | Geom for an infinite plane |
Pose | Pose class |
Pose3d | Pose3d encapsulates a position and rotation in three space |
Position2dInterface | Position2d Player interface |
Position3dInterface | Position3d interface |
PositionData | Position interface data |
PositionIface | Position interface |
PowerInterface | Power interface |
PTZData | PTZ data |
PTZIface | PTZ interface |
PTZInterface | PTZ Interface |
Quatern | A quaternion class |
RayGeom | Ray geom |
RaySensor | Sensor with one or more rays |
Sensor | Base class for sensors |
SensorFactory | The sensor factory; the class is just for namespacing purposes |
SensorStub | Stubbed out sensor |
Server | Server class |
SickLMS200_Laser | Sick LMS 200 laser controller |
SimulationData | Simulation interface data |
SimulationIface | Common simulation interface |
SimulationInterface | The Simulation interface |
Simulator | The World |
SingletonT | Singleton class |
SliderJoint | A slider joint |
SonarInterface | Sonar interface |
SphereGeom | Sphere geom |
StatusBar | Toolbar |
Steering_Position2d | Steering-like four wheels ackermann Position2D controller |
Stereo_Camera | Stereo camera controller |
StereoCameraData | Stereo data |
StereoCameraIface | Stereo interface |
StereoCameraSensor | Stereo camera sensor |
Time | A Time class |
Toolbar | Toolbar |
TrimeshGeom | Triangle mesh geom |
UniversalJoint | A universal joint |
UpdateParams | Parameters used during update cycle |
Vec3 | Vector 3 class |
Vector2 | Generic x,y vector |
Vector3 | Generic x,y,z vector |
Wheel | Car-like four wheels ackermann Position2D controller |
World | The World |
XMLConfig | XML parser |
XMLConfigNode | Class encapsulating a single xml node |