OgreAdaptor Class Reference
[Rendering]
#include <OgreAdaptor.hh>
Inheritance diagram for OgreAdaptor:

Detailed Description
Adptor to Ogre3d.
| Public Member Functions | |
| void | Close () | 
| Closes the present simulation, frees the resources. | |
| void | Init (XMLConfigNode *rootNode) | 
| Default initialization. | |
| void | Save (XMLConfigNode *node) | 
| Save Ogre settings. | |
| void | Init (Display *display, XVisualInfo *visual, Window windowId, int width, int height) | 
| Initialize Ogre Rendering engine. | |
| int | Render () | 
| Render a single frame. | |
| void | ResizeWindow (unsigned int w, unsigned int h) | 
| Resize the rendering window. | |
| Public Attributes | |
| Ogre::Root * | root | 
| Pointer to the root scene node. | |
| Ogre::SceneManager * | sceneMgr | 
| Pointer to the scene manager. | |
| Ogre::RenderSystem * | renderSys | 
| Pointer to the rendering system. | |
| Ogre::RenderWindow * | window | 
| Pointer to the render window. | |
| Ogre::Camera * | camera | 
| Pointer to the camera. | |
| Ogre::Viewport * | viewport | 
| Pointer to the viewport. | |
| Ogre::InputReader * | inputDevice | 
| Pointer to the input reader. | |
| Ogre::ColourValue * | backgroundColor | 
Member Function Documentation
| void Init | ( | XMLConfigNode * | rootNode | ) | 
Default initialization.
Let OGRE create the window and rendering context
The documentation for this class was generated from the following file: