ODEPhysics Class Reference
[ODE Physics Engine]
#include <ODEPhysics.hh>
Inheritance diagram for ODEPhysics:

Detailed Description
ODE physics engine.
Public Member Functions | |
| ODEPhysics () | |
| Constructor. | |
| virtual | ~ODEPhysics () |
| Destructor. | |
| virtual void | Load (XMLConfigNode *node) |
| Load the ODE engine. | |
| void | Save (XMLConfigNode *node) |
| Saves to XMLFile. | |
| virtual void | Init () |
| Initialize the ODE engine. | |
| virtual void | Update () |
| Update the ODE engine. | |
| virtual void | Fini () |
| Finilize the ODE engine. | |
| virtual void | AddEntity (Entity *entity) |
| Add an entity. | |
| virtual void | RemoveEntity (Entity *entity) |
| Remove an entity from the physics engine. | |
| virtual Body * | CreateBody (Entity *parent) |
| Create a new body. | |
| virtual Joint * | CreateJoint (Joint::Type type) |
| Create a new joint. | |
| dSpaceID | GetSpaceId () const |
| Return the space id. | |
Protected Attributes | |
| std::map< int, Entity * > | entities |
| List of all the entities. | |
The documentation for this class was generated from the following file: