An array of actuators. More...
Detailed Description
An array of actuators.
The actuator array interface provides access to an array of actuators.
Typedef Documentation
◆ player_actarray_accel_config_t
typedef struct player_actarray_accel_config player_actarray_accel_config_t |
Request/reply: Acceleration.
Send a PLAYER_ACTARRAY_REQ_ACCEL request to set the acceleration of a joint for all subsequent movements. Null response.
◆ player_actarray_brakes_config_t
typedef struct player_actarray_brakes_config player_actarray_brakes_config_t |
Request/reply: Brakes.
Send a PLAYER_ACTARRAY_REQ_BRAKES request to turn the brakes of all actuators in the array (that have them) on or off. Null response.
◆ player_actarray_current_cmd_t
typedef struct player_actarray_current_cmd player_actarray_current_cmd_t |
Command: Joint current control (PLAYER_ACTARRAY_CMD_CURRENT)
Tells a joint/actuator to attempt to move with the given current.
◆ player_actarray_data_t
typedef struct player_actarray_data player_actarray_data_t |
Data: state (PLAYER_ACTARRAY_DATA_STATE)
The actuator array data packet.
◆ player_actarray_geom_t
typedef struct player_actarray_geom player_actarray_geom_t |
Request/reply: get geometry.
Send a null PLAYER_ACTARRAY_REQ_GET_GEOM request to receive the geometry in this form.
◆ player_actarray_home_cmd_t
typedef struct player_actarray_home_cmd player_actarray_home_cmd_t |
Command: Joint home (PLAYER_ACTARRAY_CMD_HOME)
Tells a joint/actuator (or the whole array) to go to home position.
◆ player_actarray_multi_current_cmd_t
Command: Multiple Joint current control (PLAYER_ACTARRAY_CMD_MULTI_CURRENT)
Tells all joints/actuators to attempt to move with the given current.
◆ player_actarray_multi_position_cmd_t
Command: Multiple Joint position control (PLAYER_ACTARRAY_CMD_MULTI_POS)
Tells all joints/actuators to attempt to move to the given positions.
◆ player_actarray_multi_speed_cmd_t
typedef struct player_actarray_multi_speed_cmd player_actarray_multi_speed_cmd_t |
Command: Multiple Joint speed control (PLAYER_ACTARRAY_CMD_MULTI_SPEED)
Tells all joints/actuators to attempt to move with the given velocities.
◆ player_actarray_position_cmd_t
typedef struct player_actarray_position_cmd player_actarray_position_cmd_t |
Command: Joint position control (PLAYER_ACTARRAY_CMD_POS)
Tells a joint/actuator to attempt to move to a requested position.
◆ player_actarray_power_config_t
typedef struct player_actarray_power_config player_actarray_power_config_t |
Request/reply: Power.
Send a PLAYER_ACTARRAY_REQ_POWER request to turn the power to all actuators in the array on or off. Be careful when turning power on that the array is not obstructed from its home position in case it moves to it (common behaviour). Null response.
◆ player_actarray_speed_cmd_t
typedef struct player_actarray_speed_cmd player_actarray_speed_cmd_t |
Command: Joint speed control (PLAYER_ACTARRAY_CMD_SPEED)
Tells a joint/actuator to attempt to move with the given speed.
◆ player_actarray_speed_config_t
typedef struct player_actarray_speed_config player_actarray_speed_config_t |
Request/reply: Speed.
Send a PLAYER_ACTARRAY_REQ_SPEED request to set the speed of a joint for all subsequent movements. Null response.