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Geom Class ReferenceBase class for GL-renderable geoms.
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#include <Geom.hh>
Inheritance diagram for Geom:
List of all members.
Detailed Description
Base class for GL-renderable geoms.
BaseGeom and Geom are the base classes for all physical geometric objects; BaseGeom encapsulates the mass and collision characteritics, while Geom encapsulated the visual appearance.
Constructor & Destructor Documentation
Geom::Geom |
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dSpaceID |
spaceId |
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Geom::~Geom |
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[virtual] |
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Member Function Documentation
void Geom::SetColor |
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const GzColor & |
color |
) |
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void Geom::SetAmbientColor |
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const GzColor & |
color |
) |
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void Geom::SetDiffuseColor |
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const GzColor & |
color |
) |
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void Geom::SetSpecularColor |
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const GzColor & |
color |
) |
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void Geom::SetEmissionColor |
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const GzColor & |
color |
) |
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void Geom::SetShadeModel |
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const char * |
mode |
) |
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void Geom::SetPolygonMode |
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const char * |
mode |
) |
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void Geom::SetTransparency |
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bool |
enable |
) |
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void Geom::SetShininess |
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float |
num |
) |
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void Geom::SetLaser |
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float |
num |
) |
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void Geom::SetRetro |
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float |
num |
) |
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void Geom::SetFiducial |
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int |
id |
) |
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void Geom::SetPickId |
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GLuint |
id |
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int Geom::SetTexture2D |
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int |
width, |
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int |
height, |
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const uint8_t * |
data |
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Set the 2D texture.
- Parameters:
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| width,height | Image dimensions (pixels). |
| data | Image data (packed RGB888). |
- Returns:
- Returns 0 on success.
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int Geom::SetTexture2DFile |
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const char * |
filename |
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Set the 2D texture from a file.
- Parameters:
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| filename | Texture file name (NULL for no texture). |
- Returns:
- Returns 0 on success.
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void Geom::SetTexture2DSize |
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GzVector |
size |
) |
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Set size of the texture image when mapped on a geom.
- Parameters:
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| size | Size (x and y, in meters). |
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int Geom::SetSkinFile |
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const char * |
filename |
) |
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Set the visual skin.
- Parameters:
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| filename | 3DS file containing skin |
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void Geom::SetSkinNull |
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bool |
enable |
) |
[inline] |
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Set the visual skin to null.
This method is useful for suppressing rendering of a geom when skins are available, such as when this geom is part of a model in which the principle skin is attached to a different geom. |
void Geom::SetSkinPose |
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GzPose |
pose |
) |
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Set the skin pose.
- Parameters:
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| pose | Skin pose relative to geom |
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void Geom::SetSkinScale |
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GzVector |
scale |
) |
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Set the skin scale.
- Parameters:
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bool Geom::HasSkin |
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[inline] |
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bool Geom::HasSkinNull |
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[inline] |
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GzColor Geom::GetAmbientColor |
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const |
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GzColor Geom::GetDiffuseColor |
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const |
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GzColor Geom::GetSpecularColor |
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const |
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float Geom::GetTransparency |
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const |
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float Geom::GetShininess |
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const |
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float Geom::GetLaser |
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const |
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float Geom::GetRetro |
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const |
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int Geom::GetFiducial |
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const |
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GLuint Geom::GetPickId |
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const |
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void Geom::SetList |
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int |
camera, |
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GLuint |
listId, |
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RenderOptions |
opt |
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[protected] |
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Set stored list options for a particular camera.
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void Geom::GetList |
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int |
camera, |
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GLuint * |
listId, |
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RenderOptions * |
opt |
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[protected] |
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Get stored list options for a particular camera.
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Reimplemented in BoxGeom, CylinderGeom, DomeGeom, FrustrumGeom, PlaneGeom, PrismGeom, RayGeom, RoadGeom, SphereGeom, TerrainGeom, and WheelGeom. |
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Render the skin (should be called at rendering stage).
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Member Data Documentation
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Texture image (for 2D textures).
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Texture scale (image will map onto a road patch with the given dimensions).
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Rengerate display list (true/false).
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The documentation for this class was generated from the following files:
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