PlayerCc::ImuProxy Class Reference
The ImuProxy
class is used to control an imu device.
More...
#include <playerc++.h>
Inheritance diagram for PlayerCc::ImuProxy:
Collaboration diagram for PlayerCc::ImuProxy:
Detailed Description
Public Member Functions | |
ImuProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
Constructor. | |
~ImuProxy () | |
Destructor. | |
player_pose3d_t | GetPose () const |
Get the processed pose of the imu. | |
float | GetXAccel () |
Get X Acceleration. | |
float | GetYAccel () |
Get Y Acceleration. | |
float | GetZAccel () |
Get Z Acceleration. | |
float | GetXGyro () |
Get X Gyro Rate. | |
float | GetYGyro () |
Get Y Gyro Rate. | |
float | GetZGyro () |
Get Z Gyro Rate. | |
float | GetXMagn () |
Get X Magnetism. | |
float | GetYMagn () |
Get Y Magnetism. | |
float | GetZMagn () |
Get Z Magnetism. | |
player_imu_data_calib_t | GetRawValues () const |
Get all calibrated values. | |
void | SetDatatype (int aDatatype) |
Change the data type to one of the predefined data structures. More... | |
void | ResetOrientation (int aValue) |
Reset orientation. More... | |
void | ResetEuler (float aRoll, float aPitch, float aYaw) |
Reset euler orientation. | |
Public Member Functions inherited from PlayerCc::ClientProxy | |
bool | IsValid () const |
Proxy has any information. More... | |
bool | IsFresh () const |
Check for fresh data. More... | |
void | NotFresh () |
Reset Fresh flag. More... | |
std::string | GetDriverName () const |
Get the underlying driver's name. More... | |
double | GetDataTime () const |
Returns the received timestamp of the last data sample [s]. | |
double | GetElapsedTime () const |
Returns the time between the current data time and the time of the last data sample [s]. | |
PlayerClient * | GetPlayerClient () const |
Get a pointer to the Player Client. More... | |
uint32_t | GetIndex () const |
Get device index. More... | |
uint32_t | GetInterface () const |
Get Interface Code. More... | |
std::string | GetInterfaceStr () const |
Get Interface Name. More... | |
void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
Set a replace rule for this proxy on the server. More... | |
int | HasCapability (uint32_t aType, uint32_t aSubtype) |
Request capabilities of device. More... | |
int | GetBoolProp (char *aProperty, bool *aValue) |
Request a boolean property. More... | |
int | SetBoolProp (char *aProperty, bool aValue) |
Set a boolean property. More... | |
int | GetIntProp (char *aProperty, int32_t *aValue) |
Request an integer property. More... | |
int | SetIntProp (char *aProperty, int32_t aValue) |
Set an integer property. More... | |
int | GetDblProp (char *aProperty, double *aValue) |
Request a double property. More... | |
int | SetDblProp (char *aProperty, double aValue) |
Set a double property. More... | |
int | GetStrProp (char *aProperty, char **aValue) |
Request a string property. More... | |
int | SetStrProp (char *aProperty, char *aValue) |
Set a string property. More... | |
template<typename T > | |
connection_t | ConnectReadSignal (T aSubscriber) |
Connect a read signal to this proxy. More... | |
void | DisconnectReadSignal (connection_t aSubscriber) |
Disconnect a signal from this proxy. More... | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_imu_t * | mDevice |
Additional Inherited Members | |
Public Types inherited from PlayerCc::ClientProxy | |
typedef int | connection_t |
typedef boost::mutex::scoped_lock | scoped_lock_t |
typedef int | read_signal_t |
Protected Member Functions inherited from PlayerCc::ClientProxy | |
ClientProxy (PlayerClient *aPc, uint32_t aIndex) | |
template<typename T > | |
T | GetVar (const T &aV) const |
template<typename T > | |
void | GetVarByRef (const T aBegin, const T aEnd, T aDest) const |
Protected Attributes inherited from PlayerCc::ClientProxy | |
PlayerClient * | mPc |
playerc_client_t * | mClient |
playerc_device_t * | mInfo |
bool | mFresh |
Member Function Documentation
◆ ResetOrientation()
void PlayerCc::ImuProxy::ResetOrientation | ( | int | aValue | ) |
Reset orientation.
◆ SetDatatype()
void PlayerCc::ImuProxy::SetDatatype | ( | int | aDatatype | ) |
Change the data type to one of the predefined data structures.
The documentation for this class was generated from the following file: