libplayerc++
A C++ client library for the player server. More...
Detailed Description
A C++ client library for the player server.
The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.
The core of libplayerc++ is based around the following classes - PlayerCc::PlayerClient - PlayerCc::ClientProxy - PlayerCc::PlayerError
Be sure to see this example.
Modules | |
Proxies | |
The SomethingProxy class is a template for adding new subclasses of ClientProxy. | |
libplayerc++ example | |
An example of using libplayerc++. | |
Signals & multithreading | |
Boost signal and thread support. | |
MultiClient | |
How to easily connect to multiple servers. | |
Constants and utility functions | |
Helper functions when using the library. | |