libplayerc++

A C++ client library for the player server. More...

Detailed Description

A C++ client library for the player server.

The C++ library is built on a "service proxy" model in which the client maintains local objects that are proxies for remote services. This library wraps the functionality of libplayerc with a more friendly C++ API.

The core of libplayerc++ is based around the following classes
- PlayerCc::PlayerClient
- PlayerCc::ClientProxy
- PlayerCc::PlayerError

Be sure to see this example.

Modules

 Proxies
 The SomethingProxy class is a template for adding new subclasses of ClientProxy.
 
 libplayerc++ example
 An example of using libplayerc++.
 
 Signals & multithreading
 Boost signal and thread support.
 
 MultiClient
 How to easily connect to multiple servers.
 
 Constants and utility functions
 Helper functions when using the library.