Home
FAQ
Player
Stage
Gazebo
Contrib
Documentation
Publications
Contributors
Users

Project
Download
Bugs/Feedback
Mailing lists

Radish

Old news
Old stuff

nomad
[Interfaces]


Detailed Description

The nomad interface affords control of Nomadics Nomad robots and relatives.

Warning: some of the command and data variables are specified in native Nomad units; they don't follow Player's conventions. This will be changed once someone figiures out exactly what the Nomad units are.


Classes

struct  player_nomad_data
 Data. More...

struct  player_nomad_cmd
 Command. More...


Defines

#define PLAYER_NOMAD_SONAR_COUNT   16
#define PLAYER_NOMAD_BUMPER_COUNT   16
#define PLAYER_NOMAD_IR_COUNT   16

Typedefs

typedef player_nomad_data player_nomad_data_t
 Data.

typedef player_nomad_cmd player_nomad_cmd_t
 Command.


Define Documentation

#define PLAYER_NOMAD_SONAR_COUNT   16
 

#define PLAYER_NOMAD_BUMPER_COUNT   16
 

#define PLAYER_NOMAD_IR_COUNT   16
 


Typedef Documentation

typedef struct player_nomad_data player_nomad_data_t
 

Data.

The nomad data packet provides a pose estimate, sonar and infrared range readings, and bumper contact readings.

typedef struct player_nomad_cmd player_nomad_cmd_t
 

Command.

The Nomad command packet lets you set independent velocties for translation, steering and turret rotation. These are specified in native Nomad units.

Todo:
This should change in future to match normal Player style (mm/sec), once someone figures out exactly what the Nomad units are.


Generated on Tue May 3 14:16:10 2005 for Player by doxygen 1.3.6