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BumperProxy Class Reference
[Proxies]
#include <playerclient.h>
Inherits ClientProxy.
List of all members.
Detailed Description
The BumperProxy class is used to read from a bumper device.
Constructor & Destructor Documentation
BumperProxy::BumperProxy |
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PlayerClient * |
pc, |
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unsigned short |
index, |
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unsigned char |
access = 'c' |
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) |
[inline] |
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Constructor. Leave the access field empty to start unconnected. |
Member Function Documentation
bool BumperProxy::Bumped |
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const unsigned int |
i |
) |
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Returns 1 if the specified bumper has been bumped, 0 otherwise. |
bool BumperProxy::BumpedAny |
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Returns 1 if any bumper has been bumped, 0 otherwise. |
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Requests the geometries of the bumpers. Returns -1 if anything went wrong, 0 if OK |
uint8_t BumperProxy::BumperCount |
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const [inline] |
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Returns the number of bumper readings.
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void BumperProxy::FillData |
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player_msghdr_t |
hdr, |
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const char * |
buffer |
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[virtual] |
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All proxies must provide this method. It is used internally to parse new data when it is received.
Reimplemented from ClientProxy. |
void BumperProxy::Print |
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[virtual] |
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Print out the current bumper state.
Reimplemented from ClientProxy. |
The documentation for this class was generated from the following file:
Generated on Tue May 3 14:15:47 2005 for Player by 1.3.6
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