PlayerCc::GripperProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheGripperProxy class is used to control a gripper device.
The latest gripper data held in a handful of class attributes. A single method provides user control.
Public Member Functions | |
| GripperProxy (PlayerClient *aPc, uint aIndex=0) | |
| constructor | |
| ~GripperProxy () | |
| destructor | |
| uint | GetState () const |
| uint | GetBeams () const |
| uint | GetOuterBreakBeam () const |
| uint | GetInnerBreakBeam () const |
| uint | GetPaddlesOpen () const |
| uint | GetPaddlesClosed () const |
| uint | GetPaddlesMoving () const |
| uint | GetGripperError () const |
| uint | GetLiftUp () const |
| uint | GetLiftDown () const |
| uint | GetLiftMoving () const |
| uint | GetLiftError () const |
| void | SetGrip (uint8_t aCmd, uint8_t aArg=0) |
| Send a gripper command. | |
Member Function Documentation
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Send a gripper command. Look in the Player user manual for details on the command and argument. |
The documentation for this class was generated from the following file:
