PlayerCc::FiducialProxy Class Reference
[Proxies]

#include <playerc++.h>

Inherits PlayerCc::ClientProxy.

List of all members.


Detailed Description

The FiducialProxy class is used to control fiducial devices.

The latest set of detected beacons is stored in the beacons array.


Public Member Functions

 FiducialProxy (PlayerClient *aPc, uint aIndex=0)
 constructor
 ~FiducialProxy ()
 destructor
uint GetCount () const
 The number of beacons detected.
player_fiducial_item_t GetFiducialItem (uint aIndex) const
 Get detected beacon description.
player_pose_t GetSensorPose () const
 The pose of the sensor.
player_bbox_t GetSensorSize () const
 The size of the sensor.
player_bbox_t GetFiducialSize () const
 The size of the most recently detected fiducial.
void RequestGeometry ()
 Get the sensor's geometry configuration.
player_fiducial_item_t operator[] (uint aIndex) const
 FiducialProxy data access operator.

Member Function Documentation

player_fiducial_item_t PlayerCc::FiducialProxy::operator[] uint  aIndex  )  const [inline]
 

FiducialProxy data access operator.

This operator provides an alternate way of access the actuator data. For example, given a FiducialProxy named fp, the following expressions are equivalent: fp.GetFiducialItem[0] and fp[0].


The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45