PlayerCc::FiducialProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheFiducialProxy class is used to control fiducial devices. 
The latest set of detected beacons is stored in the beacons array. 
Public Member Functions | |
| FiducialProxy (PlayerClient *aPc, uint aIndex=0) | |
| constructor  | |
| ~FiducialProxy () | |
| destructor  | |
| uint | GetCount () const | 
| The number of beacons detected.  | |
| player_fiducial_item_t | GetFiducialItem (uint aIndex) const | 
| Get detected beacon description.  | |
| player_pose_t | GetSensorPose () const | 
| The pose of the sensor.  | |
| player_bbox_t | GetSensorSize () const | 
| The size of the sensor.  | |
| player_bbox_t | GetFiducialSize () const | 
| The size of the most recently detected fiducial.  | |
| void | RequestGeometry () | 
| Get the sensor's geometry configuration.  | |
| player_fiducial_item_t | operator[] (uint aIndex) const | 
| FiducialProxy data access operator.   | |
Member Function Documentation
      
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 FiducialProxy data access operator. 
This operator provides an alternate way of access the actuator data. For example, given a   | 
  
The documentation for this class was generated from the following file:
