PlayerCc::ActArrayProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheActArrayProxy class is used to control a actarray device. 
Public Member Functions | |
| ActArrayProxy (PlayerClient *aPc, uint aIndex=0) | |
| Default constructor.  | |
| ~ActArrayProxy () | |
| Default destructor.  | |
| void | RequestGeometry (void) | 
| Geometry request - call before getting the geometry of a joint through the accessor method.  | |
| void | SetPowerConfig (bool aVal) | 
| Power control.  | |
| void | SetBrakesConfig (bool aVal) | 
| Brakes control.  | |
| void | SetSpeedConfig (uint aJoint, float aSpeed) | 
| Speed control.  | |
| void | MoveTo (uint aJoint, float aPos) | 
| Send an actuator to a position.  | |
| void | MoveAtSpeed (uint aJoint, float aSpeed) | 
| Move an actuator at a speed.  | |
| void | MoveHome (int aJoint) | 
| Send an actuator, or all actuators, home.  | |
| uint | GetCount (void) const | 
| Gets the number of actuators in the array.  | |
| player_actarray_actuator_t | GetActuatorData (uint aJoint) const | 
| Accessor method for getting an actuator's data.  | |
| player_actarray_actuatorgeom_t | GetActuatorGeom (uint aJoint) const | 
| Same again for getting actuator geometry.  | |
| player_actarray_actuator_t | operator[] (uint aJoint) | 
| Actuator data access operator.   | |
Member Function Documentation
      
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 Actuator data access operator. 
This operator provides an alternate way of access the actuator data. For example, given a   | 
  
The documentation for this class was generated from the following file:
