playerc_vectormap_t Struct Reference
Vectormap proxy. More...
#include <playerc.h>
Collaboration diagram for playerc_vectormap_t:

Detailed Description
Vectormap proxy.
Public Attributes | |
| playerc_device_t | info |
| Device info; must be at the start of all device structures. More... | |
| uint32_t | srid |
| Spatial reference identifier. More... | |
| player_extent2d_t | extent |
| Boundary area. More... | |
| uint32_t | layers_count |
| The number of layers. More... | |
| player_vectormap_layer_data_t ** | layers_data |
| Layer data. More... | |
| player_vectormap_layer_info_t ** | layers_info |
| Layer info. More... | |
| playerwkbprocessor_t | wkbprocessor |
| WKB processor instance if you want to deal with WKB data. | |
Member Data Documentation
◆ extent
| player_extent2d_t playerc_vectormap_t::extent |
Boundary area.
◆ info
| playerc_device_t playerc_vectormap_t::info |
Device info; must be at the start of all device structures.
◆ layers_count
| uint32_t playerc_vectormap_t::layers_count |
The number of layers.
◆ layers_data
| player_vectormap_layer_data_t** playerc_vectormap_t::layers_data |
Layer data.
◆ layers_info
| player_vectormap_layer_info_t** playerc_vectormap_t::layers_info |
Layer info.
◆ srid
| uint32_t playerc_vectormap_t::srid |
Spatial reference identifier.
Use '0' if you are not using spatial references.
The documentation for this struct was generated from the following file:

