playerc_vectormap_t Struct Reference
Vectormap proxy. More...
#include <playerc.h>
Collaboration diagram for playerc_vectormap_t:
Detailed Description
Vectormap proxy.
Public Attributes | |
playerc_device_t | info |
Device info; must be at the start of all device structures. More... | |
uint32_t | srid |
Spatial reference identifier. More... | |
player_extent2d_t | extent |
Boundary area. More... | |
uint32_t | layers_count |
The number of layers. More... | |
player_vectormap_layer_data_t ** | layers_data |
Layer data. More... | |
player_vectormap_layer_info_t ** | layers_info |
Layer info. More... | |
playerwkbprocessor_t | wkbprocessor |
WKB processor instance if you want to deal with WKB data. | |
Member Data Documentation
◆ extent
player_extent2d_t playerc_vectormap_t::extent |
Boundary area.
◆ info
playerc_device_t playerc_vectormap_t::info |
Device info; must be at the start of all device structures.
◆ layers_count
uint32_t playerc_vectormap_t::layers_count |
The number of layers.
◆ layers_data
player_vectormap_layer_data_t** playerc_vectormap_t::layers_data |
Layer data.
◆ layers_info
player_vectormap_layer_info_t** playerc_vectormap_t::layers_info |
Layer info.
◆ srid
uint32_t playerc_vectormap_t::srid |
Spatial reference identifier.
Use '0' if you are not using spatial references.
The documentation for this struct was generated from the following file: