playerc_vectormap_t Struct Reference

Vectormap proxy. More...

#include <playerc.h>

Collaboration diagram for playerc_vectormap_t:
Collaboration graph

Detailed Description

Vectormap proxy.

Public Attributes

playerc_device_t info
 Device info; must be at the start of all device structures. More...
 
uint32_t srid
 Spatial reference identifier. More...
 
player_extent2d_t extent
 Boundary area. More...
 
uint32_t layers_count
 The number of layers. More...
 
player_vectormap_layer_data_t ** layers_data
 Layer data. More...
 
player_vectormap_layer_info_t ** layers_info
 Layer info. More...
 
playerwkbprocessor_t wkbprocessor
 WKB processor instance if you want to deal with WKB data.
 

Member Data Documentation

◆ extent

player_extent2d_t playerc_vectormap_t::extent

Boundary area.

◆ info

playerc_device_t playerc_vectormap_t::info

Device info; must be at the start of all device structures.

◆ layers_count

uint32_t playerc_vectormap_t::layers_count

The number of layers.

◆ layers_data

player_vectormap_layer_data_t** playerc_vectormap_t::layers_data

Layer data.

◆ layers_info

player_vectormap_layer_info_t** playerc_vectormap_t::layers_info

Layer info.

◆ srid

uint32_t playerc_vectormap_t::srid

Spatial reference identifier.

Use '0' if you are not using spatial references.


The documentation for this struct was generated from the following file: