playerc_bumper_t Struct Reference

Bumper proxy data. More...

#include <playerc.h>

Collaboration diagram for playerc_bumper_t:
Collaboration graph

Detailed Description

Bumper proxy data.

Public Attributes

playerc_device_t info
 Device info; must be at the start of all device structures. More...
 
int pose_count
 Number of pose values. More...
 
player_bumper_define_tposes
 Pose of each bumper relative to robot (mm, mm, deg, mm, mm). More...
 
int bumper_count
 Number of points in the scan. More...
 
uint8_t * bumpers
 Bump data: unsigned char, either boolean or code indicating corner. More...
 

Member Data Documentation

◆ bumper_count

int playerc_bumper_t::bumper_count

Number of points in the scan.

Referenced by PlayerCc::BumperProxy::GetCount().

◆ bumpers

uint8_t* playerc_bumper_t::bumpers

Bump data: unsigned char, either boolean or code indicating corner.

Referenced by PlayerCc::BumperProxy::IsBumped().

◆ info

playerc_device_t playerc_bumper_t::info

Device info; must be at the start of all device structures.

◆ pose_count

int playerc_bumper_t::pose_count

Number of pose values.

Referenced by PlayerCc::BumperProxy::GetPoseCount().

◆ poses

player_bumper_define_t* playerc_bumper_t::poses

Pose of each bumper relative to robot (mm, mm, deg, mm, mm).

This structure is filled by calling playerc_bumper_get_geom(). values are x,y (of center) ,normal,length,curvature

Referenced by PlayerCc::BumperProxy::GetPose().


The documentation for this struct was generated from the following file: