PlayerCc::ImuProxy Class Reference
[Proxies]
#include <playerc++.h>
Inheritance diagram for PlayerCc::ImuProxy:


Detailed Description
TheImuProxy class is used to control an imu device.
Definition at line 919 of file playerc++.h.
Public Member Functions | |
| ImuProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| Constructor. | |
| ~ImuProxy () | |
| destructor | |
| player_pose3d_t | GetPose () const |
| get the processed pos of the imu | |
| float | GetXAccel () |
| get the raw values | |
| float | GetYAccel () |
| float | GetZAccel () |
| float | GetXGyro () |
| float | GetYGyro () |
| float | GetZGyro () |
| float | GetXMagn () |
| float | GetYMagn () |
| float | GetZMagn () |
| player_imu_data_calib_t | GetRawValues () const |
| void | SetDatatype (int aDatatype) |
| Change the data type to one of the predefined data structures. | |
| void | ResetOrientation (int aValue) |
| Reset orientation. | |
Private Member Functions | |
| void | Subscribe (uint32_t aIndex) |
| void | Unsubscribe () |
Private Attributes | |
| playerc_imu_t * | mDevice |
The documentation for this class was generated from the following file:
