libplayertcp


Detailed Description

Player TCP library.

This library moves messages between Player message queues and TCP sockets.

Data modes

Clients can use two modes for receiving data. These are PUSH and PULL modes. There are some important differences between them. These are summarised here. These modes only affect the clients' message queues, that is they do not affect how messages are received from clients.

In PUSH mode all messages are sent as soon as possible. This is usually when there is room in the operating system's buffer for the message. Clients should read these messages as usual. For example, the libplayerc client library will read exactly one message for each call to the client read function.

In PULL mode:

A client in PULL mode should request data before performing a read by sending a PLAYER_PLAYER_REQ_DATA request message. The client should then continue to receive and handle all messages until it receives the PLAYER_MSGTYPE_SYNCH message. Note that the PLAYER_MSGTYPE_RESP_ACK for the PLAYER_PLAYER_REQ_DATA will come at the end of all other waiting data (but before the PLAYER_MSGTYPE_SYNCH message), due to the way the message queue system functions. This means that client libraries should read and store all other messages when waiting for a PLAYER_MSGTYPE_RESP_ACK, then process them at the beginning of their read function after sending the PLAYER_PLAYER_REQ_DATA message.

Todo:
  • More verbose documentation on this library, including the protocol

#define PLAYERTCP_DEFAULT_PORT   6665
 Default TCP port.
#define PLAYERTCP_READBUFFER_SIZE   65536
 We try to read() incoming messages in chunks of this size.
#define PLAYERTCP_WRITEBUFFER_SIZE   65536
 We try to write() outgoing messages in chunks of this size.

Define Documentation

#define PLAYERTCP_READBUFFER_SIZE   65536

We try to read() incoming messages in chunks of this size.

We also calloc() and realloc() read buffers in multiples of this size.

Definition at line 108 of file playertcp.h.

#define PLAYERTCP_WRITEBUFFER_SIZE   65536

We try to write() outgoing messages in chunks of this size.

We also calloc() and realloc() write buffers in multiples of this size.

Definition at line 112 of file playertcp.h.


Last updated 12 September 2005 21:38:45