PlayerCc::GripperProxy Class Reference
[Proxies]
#include <playerc++.h>
Inheritance diagram for PlayerCc::GripperProxy:
Detailed Description
TheGripperProxy
class is used to control a gripper device.
The latest gripper data is held in a handful of class attributes.
Definition at line 806 of file playerc++.h.
Public Member Functions | |
GripperProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~GripperProxy () | |
destructor | |
void | RequestGeometry (void) |
Geometry request - call before getting the geometry of the gripper through an accessor method. | |
uint32_t | GetState () const |
Get the gripper state. | |
uint32_t | GetBeams () const |
Get the gripper break beam info. | |
player_pose3d_t | GetPose () const |
Get the pose of the gripper. | |
player_bbox3d_t | GetOuterSize () const |
Get the outer size of the gripper. | |
player_bbox3d_t | GetInnerSize () const |
Get the inner size of the gripper. | |
uint32_t | GetNumBeams () const |
Get the number of breakbeams in the gripper. | |
uint32_t | GetCapacity () const |
Get the capacity of the gripper's storage. | |
uint32_t | GetStored () const |
Get the number of currently-stored objects. | |
void | Open () |
Command the gripper to open. | |
void | Close () |
Command the gripper to close. | |
void | Stop () |
Command the gripper to stop. | |
void | Store () |
Command the gripper to store. | |
void | Retrieve () |
Command the gripper to retrieve. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_gripper_t * | mDevice |
The documentation for this class was generated from the following file: