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CameraProxy Class Reference
[Proxies]
#include <playerclient.h>
Inherits ClientProxy.
List of all members.
Detailed Description
The CameraProxy class can be used to get images from a camera device.
Constructor & Destructor Documentation
CameraProxy::CameraProxy |
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PlayerClient * |
pc, |
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unsigned short |
index, |
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unsigned char |
access = 'c' |
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) |
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Member Function Documentation
void CameraProxy::FillData |
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player_msghdr_t |
hdr, |
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const char * |
buffer |
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) |
[virtual] |
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All proxies must provide this method. It is used internally to parse new data when it is received.
Reimplemented from ClientProxy. |
void CameraProxy::Print |
( |
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[virtual] |
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All proxies SHOULD provide this method, which should print out, in a human-readable form, the device's current state.
Reimplemented from ClientProxy. |
void CameraProxy::SaveFrame |
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const char * |
prefix |
) |
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Member Data Documentation
The documentation for this class was generated from the following file:
Generated on Tue May 3 14:15:47 2005 for Player by 1.3.6
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