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gz_guicam_data Struct ReferenceGuicam interface data.
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Public Attributes | |
| gz_data_t | head |
| Common data structure. | |
| double | sim_time |
| Data timestamp (simulator time). | |
| double | pause_time |
| double | pos [3] |
| True object position (x, y, x). | |
| double | rot [3] |
| True object rotation (roll, pitch, yaw). | |
| int | cmd_spot_mode |
| Spot mode (0 = translate; 1 = zoom; 2 = rotate). | |
| int | cmd_spot_state |
| Spot state (0 = none; 1 = moving). | |
| double | cmd_spot_a [2] |
| Spot transform points (image coordinates). | |
| double | cmd_spot_b [2] |
| Spot transform points (image coordinates). | |
| int | roll_lock |
| int | display_bbox |
| Display bounding boxes. | |
| int | display_axes |
| Display body axes. | |
| int | display_com |
| Display CoM axes. | |
| int | display_skins |
| Display skins. | |
| int | display_rays |
| Display sensor rays. | |
| int | display_frustrums |
| Display sensor frustrums. | |
| int | display_materials |
| Display materials. | |
| int | display_textures |
| Display textures. | |
| int | polygon_fill |
| Polygon mode: 0 = wireframe, 1 = filled. | |
| int | shade_smooth |
| Shade model: 0 = flat, 1 = smooth. | |
| int | save_frames |
| Save frames to disk. | |
| unsigned int | width |
| Image dimensions (in pixels). | |
| unsigned int | height |
| Image dimensions (in pixels). | |
| unsigned char | image [GAZEBO_GUICAM_MAX_IMAGE_SIZE] |
| Image pixel data; format is packed RGB888. | |
| unsigned int | image_size |
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Common data structure.
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Data timestamp (simulator time).
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Accumpated pause time (this interface may be updated with the server is paused). |
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True object position (x, y, x).
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True object rotation (roll, pitch, yaw).
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Spot mode (0 = translate; 1 = zoom; 2 = rotate).
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Spot state (0 = none; 1 = moving).
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Spot transform points (image coordinates).
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Spot transform points (image coordinates).
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Lock the roll (so that the image y axis corresponds to world z axis) |
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Display bounding boxes.
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Display body axes.
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Display CoM axes.
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Display skins.
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Display sensor rays.
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Display sensor frustrums.
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Display materials.
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Display textures.
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Polygon mode: 0 = wireframe, 1 = filled.
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Shade model: 0 = flat, 1 = smooth.
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Save frames to disk.
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Image dimensions (in pixels).
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Image dimensions (in pixels).
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Image pixel data; format is packed RGB888.
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1.4.2