PlayerCc::SimulationProxy Class Reference
[Proxies]

#include <playerc++.h>

Inherits PlayerCc::ClientProxy.

List of all members.


Detailed Description

The SimulationProxy proxy provides access to a simulation device.


Public Member Functions

 SimulationProxy (PlayerClient *aPc, uint aIndex=0)
 constructor
 ~SimulationProxy ()
 destructor
void SetPose2d (char *identifier, double x, double y, double a)
 set the 2D pose of an object in the simulator, identified by the std::string.
void GetPose2d (char *identifier, double &x, double &y, double &a)
 get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code.
void SetProperty (char *name, char *property, int value)
 set the integer property value
void SetProperty (char *name, char *property, double value)
 set the double-precission property value
void SetProperty (char *name, char *property, char *value)
 set the string property value

Member Function Documentation

void PlayerCc::SimulationProxy::SetPose2d char *  identifier,
double  x,
double  y,
double  a
 

set the 2D pose of an object in the simulator, identified by the std::string.

Returns 0 on success, else a non-zero error code.


The documentation for this class was generated from the following file:

Last updated 12 September 2005 21:38:45