glutgraphics.cc File Reference
#include <unistd.h>
#include <string.h>
#include <libplayercore/playercore.h>
#include <GLUT/glut.h>
#include <stdio.h>
#include <math.h>
Functions | |
void | display (void) |
Driver * | ExampleDriver_Init (ConfigFile *cf, int section) |
void | ExampleDriver_Register (DriverTable *table) |
void | idle (void) |
void | output (GLfloat x, GLfloat y, char *text) |
int | player_driver_init (DriverTable *table) |
void | redraw (int val) |
void | visible (int vis) |
Variables | |
GLfloat | angle1 = 0.0 |
GLfloat | angle2 = 0.0 |
GLfloat | light0_ambient [] |
GLfloat | light0_diffuse [] |
GLfloat | light1_diffuse [] |
GLfloat | light1_position [] |
GLfloat | light2_diffuse [] |
GLfloat | light2_position [] |
float | s = 0.0 |
Function Documentation
Driver* ExampleDriver_Init | ( | ConfigFile * | cf, | |
int | section | |||
) |
Referenced by ExampleDriver_Register().
void ExampleDriver_Register | ( | DriverTable * | table | ) |
void output | ( | GLfloat | x, | |
GLfloat | y, | |||
char * | text | |||
) |
Referenced by display().
int player_driver_init | ( | DriverTable * | table | ) |
References ExampleDriver_Register().
void redraw | ( | int | val | ) |
void visible | ( | int | vis | ) |
References idle().
Variable Documentation
GLfloat light0_ambient[] |
Initial value:
{0.2, 0.2, 0.2, 1.0}
GLfloat light0_diffuse[] |
Initial value:
{0.0, 0.0, 0.0, 1.0}
GLfloat light1_diffuse[] |
Initial value:
{1.0, 0.0, 0.0, 1.0}
GLfloat light1_position[] |
Initial value:
{1.0, 1.0, 1.0, 0.0}
GLfloat light2_diffuse[] |
Initial value:
{0.0, 1.0, 0.0, 1.0}
GLfloat light2_position[] |
Initial value:
{-1.0, -1.0, 1.0, 0.0}
float s = 0.0 |
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