player_planner_data Struct Reference
Data: state (PLAYER_PLANNER_DATA_STATE) More...
#include <player_interfaces.h>
Collaboration diagram for player_planner_data:
Detailed Description
Data: state (PLAYER_PLANNER_DATA_STATE)
The planner
interface reports the current execution state of the planner.
Public Attributes | |
uint8_t | valid |
Did the planner find a valid path? | |
uint8_t | done |
Have we arrived at the goal? | |
player_pose2d_t | pos |
Current location (m,m,rad) | |
player_pose2d_t | goal |
Goal location (m,m,rad) | |
player_pose2d_t | waypoint |
Current waypoint location (m,m,rad) | |
int32_t | waypoint_idx |
Current waypoint index (handy if you already have the list of waypoints). More... | |
uint32_t | waypoints_count |
Number of waypoints in the plan. | |
Member Data Documentation
◆ waypoint_idx
int32_t player_planner_data::waypoint_idx |
Current waypoint index (handy if you already have the list of waypoints).
May be negative if there's no plan, or if the plan is done
The documentation for this struct was generated from the following file: