player_limb_data Struct Reference
Data: state (PLAYER_LIMB_DATA_STATE) More...
#include <player_interfaces.h>
Collaboration diagram for player_limb_data:
Detailed Description
Data: state (PLAYER_LIMB_DATA_STATE)
The limb data packet.
Public Attributes | |
player_point_3d_t | position |
The position of the end effector (in robot coordiantes). More... | |
player_point_3d_t | approach |
The approach vector of the end effector. More... | |
player_point_3d_t | orientation |
The orientation vector of the end effector (a vector in a predefined direction on the end effector, generally from fingertip to fingertip). More... | |
uint8_t | state |
The state of the limb. More... | |
Member Data Documentation
◆ approach
player_point_3d_t player_limb_data::approach |
The approach vector of the end effector.
◆ orientation
player_point_3d_t player_limb_data::orientation |
The orientation vector of the end effector (a vector in a predefined direction on the end effector, generally from fingertip to fingertip).
◆ position
player_point_3d_t player_limb_data::position |
The position of the end effector (in robot coordiantes).
◆ state
uint8_t player_limb_data::state |
The state of the limb.
The documentation for this struct was generated from the following file: