segment_map.hh
1 /*
2  * Player - One Hell of a Robot Server
3  * Copyright (C) 2010
4  * Mayte Lázaro, Alejandro R. Mosteo
5  *
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 
23 #ifndef SEG_MAP_H_
24 #define SEG_MAP_H_
25 
26 #include <vector>
27 #include "transf.hh"
28 
30 {
31 public:
32  SegmentMap();
33  SegmentMap(string filename);
34  virtual ~SegmentMap();
35 
36  void AddSegment(double x1, double y1, double x2, double y2);
37 
38  bool IsEmpty(void) const;
39 
40  int NumSegments(void) const;
41 
42  Transf segments(int i) const;
43  double lengths(int i) const;
44 
45 private:
46  vector<Transf> segments_;
47  vector<double> lengths_;
48 };
49 
50 #endif /* SEG_MAP_H_ */
Definition: transf.hh:36
Definition: segment_map.hh:29