simulation
The simulation proxy is used to interact with objects in a simulation. More...
Detailed Description
The simulation proxy is used to interact with objects in a simulation.
- Todo:
- write playerc_proxy_simulation description
Classes | |
struct | playerc_simulation_t |
Simulation device proxy. More... | |
Functions | |
PLAYERC_EXPORT playerc_simulation_t * | playerc_simulation_create (playerc_client_t *client, int index) |
Create a new simulation proxy. | |
PLAYERC_EXPORT void | playerc_simulation_destroy (playerc_simulation_t *device) |
Destroy a simulation proxy. | |
PLAYERC_EXPORT int | playerc_simulation_subscribe (playerc_simulation_t *device, int access) |
Subscribe to the simulation device. | |
PLAYERC_EXPORT int | playerc_simulation_unsubscribe (playerc_simulation_t *device) |
Un-subscribe from the simulation device. | |
PLAYERC_EXPORT int | playerc_simulation_set_pose2d (playerc_simulation_t *device, char *name, double gx, double gy, double ga) |
Set the 2D pose of a named simulation object. | |
PLAYERC_EXPORT int | playerc_simulation_get_pose2d (playerc_simulation_t *device, char *identifier, double *x, double *y, double *a) |
Get the 2D pose of a named simulation object. | |
PLAYERC_EXPORT int | playerc_simulation_set_pose3d (playerc_simulation_t *device, char *name, double gx, double gy, double gz, double groll, double gpitch, double gyaw) |
Set the 3D pose of a named simulation object. | |
PLAYERC_EXPORT int | playerc_simulation_get_pose3d (playerc_simulation_t *device, char *identifier, double *x, double *y, double *z, double *roll, double *pitch, double *yaw, double *time) |
Get the 3D pose of a named simulation object. | |
PLAYERC_EXPORT int | playerc_simulation_set_property (playerc_simulation_t *device, char *name, char *property, void *value, size_t value_len) |
Set a property value. | |
PLAYERC_EXPORT int | playerc_simulation_get_property (playerc_simulation_t *device, char *name, char *property, void *value, size_t value_len) |
Get a property value. | |
PLAYERC_EXPORT int | playerc_simulation_pause (playerc_simulation_t *device) |
pause / unpause the simulation | |
PLAYERC_EXPORT int | playerc_simulation_reset (playerc_simulation_t *device) |
reset the simulation state | |
PLAYERC_EXPORT int | playerc_simulation_save (playerc_simulation_t *device) |
make the simulation save the status/world | |