PlayerCc::BlobfinderProxy Class Reference
[Proxies]
#include <playerc++.h>
Inheritance diagram for PlayerCc::BlobfinderProxy:
Detailed Description
TheBlobfinderProxy
class is used to control a blobfinder device.
It contains no methods. The latest color blob data is stored in blobs
, a dynamically allocated 2-D array, indexed by color channel.
Definition at line 407 of file playerc++.h.
Public Member Functions | |
BlobfinderProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
default contsructor | |
~BlobfinderProxy () | |
destructor | |
uint32_t | GetCount () const |
returns the number of blobs | |
playerc_blobfinder_blob_t | GetBlob (uint32_t aIndex) const |
returns a blob | |
uint32_t | GetWidth () const |
get the width of the image | |
uint32_t | GetHeight () const |
get the height of the image | |
playerc_blobfinder_blob_t | operator[] (uint32_t aIndex) const |
Blobfinder data access operator. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_blobfinder_t * | mDevice |
Member Function Documentation
playerc_blobfinder_blob_t PlayerCc::BlobfinderProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
Blobfinder data access operator.
This operator provides an alternate way of access the actuator data. For example, given a BlobfinderProxy
named bp
, the following expressions are equivalent: bp.GetBlob
[0] and bp
[0].
Definition at line 438 of file playerc++.h.
References GetBlob().
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The documentation for this class was generated from the following file: