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player_simulation_pose2d_req Struct Reference
[simulation]

#include <player.h>

List of all members.


Detailed Description

Configuration request: set or get 2D pose of a named simulation object.

To set or get the pose of an object in a simulator, use this message type. If the subtype is PLAYER_SIMULATION_SET_POSE2D, the server will ask the simulator to move the named object to the location specified by (x,y,a) and return ACK. If the subtype is PLAYER_SIMULATION_GET_POSE2D, the server will attempt to locate the named object and reply with the same packet with (x,y,a) filled in. For all message subtypes, if the named object does not exist, or some other error occurs, the request should reply NACK.


Public Attributes

uint8_t subtype
char name [PLAYER_SIMULATION_IDENTIFIER_MAXLEN]
int32_t x
int32_t y
int32_t a


Member Data Documentation

uint8_t player_simulation_pose2d_req::subtype
 

Packet subtype. Must be one of PLAYER_SIMULATION_SET_POSE2D, PLAYER_SIMULATION_GET_POSE2D

char player_simulation_pose2d_req::name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN]
 

the identifier of the object we want to locate

int32_t player_simulation_pose2d_req::x
 

the desired pose or returned pose in (mm,mm,degrees)

int32_t player_simulation_pose2d_req::y
 

the desired pose or returned pose in (mm,mm,degrees)

int32_t player_simulation_pose2d_req::a
 

the desired pose or returned pose in (mm,mm,degrees)


The documentation for this struct was generated from the following file:
Generated on Tue May 3 14:16:01 2005 for Player by doxygen 1.3.6