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SpeechRecognitionProxy Class Reference
[Proxies]

#include <playerclient.h>

Inherits ClientProxy.

List of all members.


Detailed Description

The SpeechRecognition proxy provides access to a speech_recognition device.


Public Member Functions

 SpeechRecognitionProxy (PlayerClient *pc, unsigned short indes, unsigned char access='c')
 ~SpeechRecognitionProxy ()
void FillData (player_msghdr_t hde, const char *buffer)
void Clear ()

Public Attributes

char rawText [SPEECH_RECOGNITION_TEXT_LEN]
char words [20][30]
int wordCount


Constructor & Destructor Documentation

SpeechRecognitionProxy::SpeechRecognitionProxy PlayerClient pc,
unsigned short  indes,
unsigned char  access = 'c'
 

SpeechRecognitionProxy::~SpeechRecognitionProxy  ) 
 


Member Function Documentation

void SpeechRecognitionProxy::FillData player_msghdr_t  hde,
const char *  buffer
[virtual]
 

All proxies must provide this method. It is used internally to parse new data when it is received.

Reimplemented from ClientProxy.

void SpeechRecognitionProxy::Clear  ) 
 


Member Data Documentation

char SpeechRecognitionProxy::rawText[SPEECH_RECOGNITION_TEXT_LEN]
 

char SpeechRecognitionProxy::words[20][30]
 

int SpeechRecognitionProxy::wordCount
 


The documentation for this class was generated from the following file:
Generated on Tue May 3 14:16:07 2005 for Player by doxygen 1.3.6