|
SpeechRecognitionProxy Class Reference
[Proxies]
#include <playerclient.h>
Inherits ClientProxy.
List of all members.
Detailed Description
The SpeechRecognition proxy provides access to a speech_recognition device.
Constructor & Destructor Documentation
SpeechRecognitionProxy::SpeechRecognitionProxy |
( |
PlayerClient * |
pc, |
|
|
unsigned short |
indes, |
|
|
unsigned char |
access = 'c' |
|
) |
|
|
Member Function Documentation
void SpeechRecognitionProxy::FillData |
( |
player_msghdr_t |
hde, |
|
|
const char * |
buffer |
|
) |
[virtual] |
|
|
All proxies must provide this method. It is used internally to parse new data when it is received.
Reimplemented from ClientProxy. |
void SpeechRecognitionProxy::Clear |
( |
|
) |
|
|
Member Data Documentation
The documentation for this class was generated from the following file:
Generated on Tue May 3 14:16:07 2005 for Player by 1.3.6
|