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AIOProxy Class Reference
[Proxies]
#include <playerclient.h>
Inherits ClientProxy.
List of all members.
Detailed Description
The AIOProxy class is used to read from a aio (analog I/O) device.
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Public Member Functions |
| AIOProxy (PlayerClient *pc, unsigned short index, unsigned char access= 'c') |
| ~AIOProxy () |
void | FillData (player_msghdr_t hdr, const char *buffer) |
void | Print () |
| Print out the current digital input state.
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Public Attributes |
char | count |
| The number of valid digital inputs.
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int | anin [PLAYER_AIO_MAX_SAMPLES] |
| A bitfield of the current digital inputs.
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Constructor & Destructor Documentation
AIOProxy::AIOProxy |
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PlayerClient * |
pc, |
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unsigned short |
index, |
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unsigned char |
access = 'c' |
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[inline] |
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Constructor. Leave the access field empty to start unconnected. |
Member Function Documentation
void AIOProxy::FillData |
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player_msghdr_t |
hdr, |
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const char * |
buffer |
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) |
[virtual] |
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All proxies must provide this method. It is used internally to parse new data when it is received.
Reimplemented from ClientProxy. |
void AIOProxy::Print |
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[virtual] |
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Print out the current digital input state.
Reimplemented from ClientProxy. |
Member Data Documentation
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The number of valid digital inputs.
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A bitfield of the current digital inputs.
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The documentation for this class was generated from the following file:
Generated on Tue May 3 14:15:46 2005 for Player by 1.3.6
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