player_log_set_write_state Struct Reference
Request/reply: Set write state. More...
#include <player_interfaces.h>
Collaboration diagram for player_log_set_write_state:
Detailed Description
Request/reply: Set write state.
To start or stop data logging, send a PLAYER_LOG_REQ_SET_WRITE_STATE request. Null response.
Public Attributes | |
uint8_t | state |
State: FALSE=disabled, TRUE=enabled. | |
The documentation for this struct was generated from the following file: