player_laser_data_scanangle Struct Reference
Data: scan (PLAYER_LASER_DATA_SCANANGLE) More...
#include <player_interfaces.h>
Collaboration diagram for player_laser_data_scanangle:
Detailed Description
Data: scan (PLAYER_LASER_DATA_SCANANGLE)
The basic laser angle stamped data packet.
Public Attributes | |
float | max_range |
Maximum range [m]. More... | |
uint32_t | ranges_count |
Number of range readings. More... | |
float * | ranges |
Range readings [m]. More... | |
uint32_t | angles_count |
Number of agle readings. More... | |
float * | angles |
Angle readings [m]. More... | |
uint32_t | intensity_count |
Number of intensity readings. | |
uint8_t * | intensity |
Intensity readings. More... | |
uint32_t | id |
A unique, increasing, ID for the scan. | |
Member Data Documentation
◆ angles
float* player_laser_data_scanangle::angles |
Angle readings [m].
◆ angles_count
uint32_t player_laser_data_scanangle::angles_count |
Number of agle readings.
◆ intensity
uint8_t* player_laser_data_scanangle::intensity |
Intensity readings.
◆ max_range
float player_laser_data_scanangle::max_range |
Maximum range [m].
◆ ranges
float* player_laser_data_scanangle::ranges |
Range readings [m].
◆ ranges_count
uint32_t player_laser_data_scanangle::ranges_count |
Number of range readings.
The documentation for this struct was generated from the following file: