player_laser_data Struct Reference
Data: scan (PLAYER_LASER_DATA_SCAN) More...
#include <player_interfaces.h>
Collaboration diagram for player_laser_data:

Detailed Description
Data: scan (PLAYER_LASER_DATA_SCAN)
The basic laser data packet.
Public Attributes | |
| float | min_angle |
| Start and end angles for the laser scan [rad]. More... | |
| float | max_angle |
| Start and end angles for the laser scan [rad]. More... | |
| float | resolution |
| Angular resolution [rad]. More... | |
| float | max_range |
| Maximum range [m]. More... | |
| uint32_t | ranges_count |
| Number of range readings. More... | |
| float * | ranges |
| Range readings [m]. More... | |
| uint32_t | intensity_count |
| Number of intensity readings. | |
| uint8_t * | intensity |
| Intensity readings. More... | |
| uint32_t | id |
| A unique, increasing, ID for the scan. | |
Member Data Documentation
◆ intensity
| uint8_t* player_laser_data::intensity |
Intensity readings.
◆ max_angle
| float player_laser_data::max_angle |
Start and end angles for the laser scan [rad].
◆ max_range
| float player_laser_data::max_range |
Maximum range [m].
◆ min_angle
| float player_laser_data::min_angle |
Start and end angles for the laser scan [rad].
◆ ranges
| float* player_laser_data::ranges |
Range readings [m].
◆ ranges_count
| uint32_t player_laser_data::ranges_count |
Number of range readings.
◆ resolution
| float player_laser_data::resolution |
Angular resolution [rad].
The documentation for this struct was generated from the following file:

