player_add_replace_rule_req Struct Reference
Configuration request: Add client queue replace rule. More...
#include <player_interfaces.h>
Collaboration diagram for player_add_replace_rule_req:
Detailed Description
Configuration request: Add client queue replace rule.
Allows the client to add a replace rule to their server queue. Replace rules define which messages will be replaced when new data arrives. If you are not updating frequently from ther server then the use of replace rules for data packets will stop any queue overflow messages
Each field in the request type corresponds to the equivalent field in the message header use -1 for a dont care value.
Public Attributes | |
int32_t | interf |
Interface to set replace rule for (-1 for wildcard) | |
int32_t | index |
index to set replace rule for (-1 for wildcard) | |
int32_t | type |
message type to set replace rule for (-1 for wildcard), i.e. More... | |
int32_t | subtype |
message subtype to set replace rule for (-1 for wildcard) | |
int32_t | replace |
Should we replace these messages. | |
Member Data Documentation
◆ type
int32_t player_add_replace_rule_req::type |
message type to set replace rule for (-1 for wildcard), i.e.
PLAYER_MSGTYPE_DATA
The documentation for this struct was generated from the following file: