Client object data. More...
#include <playerc.h>
Detailed Description
Client object data.
Public Attributes | |
void * | id |
A useful ID for identifying devices; mostly used by other language bindings. More... | |
char * | host |
Server address. More... | |
int | port |
int | transport |
struct sockaddr_in | server |
int | connected |
Whether or not we're currently connected. More... | |
int | retry_limit |
How many times we'll try to reconnect after a socket error. More... | |
double | retry_time |
How long to sleep, in seconds, to sleep between reconnect attempts. More... | |
uint32_t | overflow_count |
How many messages were lost on the server due to overflows, incremented by player, cleared by user. More... | |
int | sock |
uint8_t | mode |
int | data_requested |
int | data_received |
playerc_device_info_t | devinfos [PLAYER_MAX_DEVICES] |
List of available (but not necessarily subscribed) devices. More... | |
int | devinfo_count |
struct _playerc_device_t * | device [PLAYER_MAX_DEVICES] |
List of subscribed devices. | |
int | device_count |
playerc_client_item_t | qitems [PLAYERC_QUEUE_RING_SIZE] |
int | qfirst |
int | qlen |
int | qsize |
char * | data |
char * | read_xdrdata |
size_t | read_xdrdata_len |
double | datatime |
Server time stamp on the last packet. More... | |
double | lasttime |
Server time stamp on the previous packet. More... | |
double | request_timeout |
Member Data Documentation
◆ connected
int _playerc_client_t::connected |
Whether or not we're currently connected.
Set by playerc_client_connect() and playerc_client_disconnect(). Read-only.
Referenced by PlayerCc::PlayerClient::Connected().
◆ data
char* _playerc_client_t::data |
Temp buffers for incoming / outgoing packets.
◆ data_received
int _playerc_client_t::data_received |
Data request flag; if mode == PLAYER_DATAMODE_PULL, have we received any data in this round?
◆ data_requested
int _playerc_client_t::data_requested |
Data request flag; if mode == PLAYER_DATAMODE_PULL, have we requested and not yet received a round of data?
◆ datatime
double _playerc_client_t::datatime |
Server time stamp on the last packet.
◆ devinfos
playerc_device_info_t _playerc_client_t::devinfos[PLAYER_MAX_DEVICES] |
List of available (but not necessarily subscribed) devices.
This list is filled in by playerc_client_get_devlist().
◆ host
char* _playerc_client_t::host |
Server address.
◆ id
void* _playerc_client_t::id |
A useful ID for identifying devices; mostly used by other language bindings.
◆ lasttime
double _playerc_client_t::lasttime |
Server time stamp on the previous packet.
◆ mode
uint8_t _playerc_client_t::mode |
Data delivery mode
◆ overflow_count
uint32_t _playerc_client_t::overflow_count |
How many messages were lost on the server due to overflows, incremented by player, cleared by user.
◆ qitems
playerc_client_item_t _playerc_client_t::qitems[PLAYERC_QUEUE_RING_SIZE] |
A circular queue used to buffer incoming data packets.
◆ retry_limit
int _playerc_client_t::retry_limit |
How many times we'll try to reconnect after a socket error.
Use playerc_client_set_retry_limit() to set this value. Set to -1 for infinite retry.
Referenced by PlayerCc::PlayerClient::GetRetryLimit().
◆ retry_time
double _playerc_client_t::retry_time |
How long to sleep, in seconds, to sleep between reconnect attempts.
Use playerc_client_set_retry_time() to set this value.
Referenced by PlayerCc::PlayerClient::GetRetryTime().
◆ sock
int _playerc_client_t::sock |
Socket descriptor
The documentation for this struct was generated from the following file: