joystick
Joystick control. More...
Detailed Description
Joystick control.
The joystick interface provides access to the state of a joystick. It allows another driver or a (possibly off-board) client to read and use the state of a joystick.
#define | PLAYER_JOYSTICK_DATA_STATE 1 |
Data subtype: state. | |
typedef struct player_joystick_data | player_joystick_data_t |
Data: state (PLAYER_JOYSTICK_DATA_STATE) More... | |
Typedef Documentation
◆ player_joystick_data_t
typedef struct player_joystick_data player_joystick_data_t |
Data: state (PLAYER_JOYSTICK_DATA_STATE)
The joystick data packet, which contains the current state of the joystick