PlayerCc::Position3dProxy Member List

This is the complete list of members for PlayerCc::Position3dProxy, including all inherited members.

ClientProxy(PlayerClient *aPc, uint32_t aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyprotected
connection_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxyinline
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxyinline
GetBoolProp(char *aProperty, bool *aValue)PlayerCc::ClientProxy
GetDataTime() constPlayerCc::ClientProxyinline
GetDblProp(char *aProperty, double *aValue)PlayerCc::ClientProxy
GetDriverName() constPlayerCc::ClientProxyinline
GetElapsedTime() constPlayerCc::ClientProxyinline
GetIndex() constPlayerCc::ClientProxyinline
GetInterface() constPlayerCc::ClientProxyinline
GetInterfaceStr() constPlayerCc::ClientProxyinline
GetIntProp(char *aProperty, int32_t *aValue)PlayerCc::ClientProxy
GetPitch() constPlayerCc::Position3dProxyinline
GetPitchSpeed() constPlayerCc::Position3dProxyinline
GetPlayerClient() constPlayerCc::ClientProxyinline
GetRoll() constPlayerCc::Position3dProxyinline
GetRollSpeed() constPlayerCc::Position3dProxyinline
GetStall() constPlayerCc::Position3dProxyinline
GetStrProp(char *aProperty, char **aValue)PlayerCc::ClientProxy
GetVar(const T &aV) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyinlineprotected
GetVarByRef(const T aBegin, const T aEnd, T aDest) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyinlineprotected
GetXPos() constPlayerCc::Position3dProxyinline
GetXSpeed() constPlayerCc::Position3dProxyinline
GetYaw() constPlayerCc::Position3dProxyinline
GetYawSpeed() constPlayerCc::Position3dProxyinline
GetYPos() constPlayerCc::Position3dProxyinline
GetYSpeed() constPlayerCc::Position3dProxyinline
GetZPos() constPlayerCc::Position3dProxyinline
GetZSpeed() constPlayerCc::Position3dProxyinline
GoTo(player_pose3d_t aPos, player_pose3d_t aVel)PlayerCc::Position3dProxy
GoTo(player_pose3d_t aPos)PlayerCc::Position3dProxyinline
GoTo(double aX, double aY, double aZ, double aRoll, double aPitch, double aYaw)PlayerCc::Position3dProxyinline
HasCapability(uint32_t aType, uint32_t aSubtype)PlayerCc::ClientProxy
IsFresh() constPlayerCc::ClientProxyinline
IsValid() constPlayerCc::ClientProxyinline
mClient (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyprotected
mDevice (defined in PlayerCc::Position3dProxy)PlayerCc::Position3dProxyprivate
mFresh (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyprotected
mInfo (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyprotected
mPc (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyprotected
NotFresh()PlayerCc::ClientProxy
Position3dProxy(PlayerClient *aPc, uint32_t aIndex=0)PlayerCc::Position3dProxy
read_signal_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
RequestGeom()PlayerCc::Position3dProxy
ResetOdometry()PlayerCc::Position3dProxy
scoped_lock_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
SelectVelocityControl(int aMode)PlayerCc::Position3dProxy
SetBoolProp(char *aProperty, bool aValue)PlayerCc::ClientProxy
SetDblProp(char *aProperty, double aValue)PlayerCc::ClientProxy
SetIntProp(char *aProperty, int32_t aValue)PlayerCc::ClientProxy
SetMotorEnable(bool aEnable)PlayerCc::Position3dProxy
SetOdometry(double aX, double aY, double aZ, double aRoll, double aPitch, double aYaw)PlayerCc::Position3dProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SetSpeed(double aXSpeed, double aYSpeed, double aZSpeed, double aRollSpeed, double aPitchSpeed, double aYawSpeed)PlayerCc::Position3dProxy
SetSpeed(double aXSpeed, double aYSpeed, double aZSpeed, double aYawSpeed)PlayerCc::Position3dProxyinline
SetSpeed(double aXSpeed, double aYSpeed, double aYawSpeed)PlayerCc::Position3dProxyinline
SetSpeed(double aXSpeed, double aYawSpeed)PlayerCc::Position3dProxyinline
SetSpeed(player_pose3d_t vel)PlayerCc::Position3dProxyinline
SetStrProp(char *aProperty, char *aValue)PlayerCc::ClientProxy
Subscribe(uint32_t aIndex) (defined in PlayerCc::Position3dProxy)PlayerCc::Position3dProxyprivatevirtual
Unsubscribe() (defined in PlayerCc::Position3dProxy)PlayerCc::Position3dProxyprivatevirtual
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxyprotectedvirtual
~Position3dProxy()PlayerCc::Position3dProxy