PlayerCc::FiducialProxy Class Reference

The FiducialProxy class is used to control fiducial devices. More...

#include <playerc++.h>

Inheritance diagram for PlayerCc::FiducialProxy:
PlayerCc::ClientProxy

List of all members.

Public Member Functions

 FiducialProxy (PlayerClient *aPc, uint32_t aIndex=0)
 constructor
 ~FiducialProxy ()
 destructor
uint32_t GetCount () const
 The number of beacons detected.
player_fiducial_item_t GetFiducialItem (uint32_t aIndex) const
 Get detected beacon description.
player_pose3d_t GetSensorPose () const
 The pose of the sensor.
player_bbox3d_t GetSensorSize () const
 The size of the sensor.
player_bbox2d_t GetFiducialSize () const
 The size of the most recently detected fiducial.
void RequestGeometry ()
 Get the sensor's geometry configuration.
player_fiducial_item_t operator[] (uint32_t aIndex) const
 FiducialProxy data access operator.

Private Member Functions

void Subscribe (uint32_t aIndex)
void Unsubscribe ()

Private Attributes

playerc_fiducial_tmDevice

Detailed Description

The FiducialProxy class is used to control fiducial devices.

The latest set of detected beacons is stored in the beacons array.


Member Function Documentation

player_fiducial_item_t PlayerCc::FiducialProxy::operator[] ( uint32_t  aIndex) const [inline]

FiducialProxy data access operator.

This operator provides an alternate way of access the actuator data. For example, given a FiducialProxy named fp, the following expressions are equivalent: fp.GetFiducialItem[0] and fp[0].


The documentation for this class was generated from the following file:

Last updated 25 May 2011 21:17:00