PlayerCc::FiducialProxy Class Reference
The FiducialProxy
class is used to control fiducial devices.
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#include <playerc++.h>
Inheritance diagram for PlayerCc::FiducialProxy:
Public Member Functions | |
FiducialProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
constructor | |
~FiducialProxy () | |
destructor | |
uint32_t | GetCount () const |
The number of beacons detected. | |
player_fiducial_item_t | GetFiducialItem (uint32_t aIndex) const |
Get detected beacon description. | |
player_pose3d_t | GetSensorPose () const |
The pose of the sensor. | |
player_bbox3d_t | GetSensorSize () const |
The size of the sensor. | |
player_bbox2d_t | GetFiducialSize () const |
The size of the most recently detected fiducial. | |
void | RequestGeometry () |
Get the sensor's geometry configuration. | |
player_fiducial_item_t | operator[] (uint32_t aIndex) const |
FiducialProxy data access operator. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_fiducial_t * | mDevice |
Detailed Description
The FiducialProxy
class is used to control fiducial devices.
The latest set of detected beacons is stored in the beacons
array.
Member Function Documentation
player_fiducial_item_t PlayerCc::FiducialProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
FiducialProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a FiducialProxy
named fp
, the following expressions are equivalent: fp.GetFiducialItem
[0] and fp
[0].
The documentation for this class was generated from the following file: