player_segment Struct Reference
[General-purpose message structures.]
#include <player.h>
Detailed Description
A line segment, used to construct vector-based maps.
Definition at line 292 of file player.h.
Public Attributes | |
| double | x0 |
| Endpoints [m]. | |
| double | y0 |
| Endpoints [m]. | |
| double | x1 |
| Endpoints [m]. | |
| double | y1 |
| Endpoints [m]. | |
The documentation for this struct was generated from the following file:
