player_gripper_data Struct Reference
#include <player_interfaces.h>
Detailed Description
Data: state (PLAYER_GRIPPER_DATA_STATE).
The gripper
interface returns the current state of the gripper and information on a potential object in the gripper. state may be PLAYER_GRIPPER_STATE_OPEN, PLAYER_GRIPPER_STATE_CLOSED, PLAYER_GRIPPER_STAGE_MOVING or PLAYER_GRIPPER_STATE_ERROR. beams provides information on how far into the gripper an object is. For most grippers, this will be a bit mask, with each bit representing whether a beam has been interrupted or not.
Definition at line 2374 of file player_interfaces.h.
Public Attributes | |
uint8_t | state |
The gripper's state. | |
uint32_t | beams |
The position of the object in the gripper. | |
uint8_t | stored |
Number of currently stored objects. |
The documentation for this struct was generated from the following file: