player_graphics3d_cmd_rotate Struct Reference
#include <player_interfaces.h>
Detailed Description
Command: Rotate coordinate system (PLAYER_GRAPHICS3D_CMD_ROTATE) Rotate the current coordinate system by a given angle around the given vector.
Definition at line 1752 of file player_interfaces.h.
Public Attributes | |
| double | a |
| double | x |
| angle to rotate in radians | |
| double | y |
| x component of the vector around which we rotate | |
| double | z |
| y component of the vector around which we rotate | |
The documentation for this struct was generated from the following file:
