player_graphics3d_cmd_rotate Struct Reference

#include <player_interfaces.h>

List of all members.


Detailed Description

Command: Rotate coordinate system (PLAYER_GRAPHICS3D_CMD_ROTATE) Rotate the current coordinate system by a given angle around the given vector.

Definition at line 1752 of file player_interfaces.h.


Public Attributes

double a
double x
 angle to rotate in radians
double y
 x component of the vector around which we rotate
double z
 y component of the vector around which we rotate

The documentation for this struct was generated from the following file:

Last updated 12 September 2005 21:38:45