log
[Device proxies]
Collaboration diagram for log:
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Detailed Description
The log proxy provides start/stop control of data logging.
Classes | |
| struct | playerc_log_t |
| Log proxy data. More... | |
Functions | |
| playerc_log_t * | playerc_log_create (playerc_client_t *client, int index) |
| Create a log proxy. | |
| void | playerc_log_destroy (playerc_log_t *device) |
| Destroy a log proxy. | |
| int | playerc_log_subscribe (playerc_log_t *device, int access) |
| Subscribe to the log device. | |
| int | playerc_log_unsubscribe (playerc_log_t *device) |
| Un-subscribe from the log device. | |
| int | playerc_log_set_write_state (playerc_log_t *device, int state) |
| Start/stop logging. | |
| int | playerc_log_set_read_state (playerc_log_t *device, int state) |
| Start/stop playback. | |
| int | playerc_log_set_read_rewind (playerc_log_t *device) |
| Rewind playback. | |
| int | playerc_log_get_state (playerc_log_t *device) |
| Get logging/playback state. | |
| int | playerc_log_set_filename (playerc_log_t *device, const char *fname) |
| Change name of log file to write to. | |
Function Documentation
| int playerc_log_get_state | ( | playerc_log_t * | device | ) |
Get logging/playback state.
The result is written into the proxy.
