graphics3d
[Device proxies]
Collaboration diagram for graphics3d:
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Detailed Description
The graphics3d proxy provides an interface to the graphics3d.
Classes | |
| struct | playerc_graphics3d_t |
| Graphics3d device data. More... | |
Functions | |
| playerc_graphics3d_t * | playerc_graphics3d_create (playerc_client_t *client, int index) |
| Create a graphics3d device proxy. | |
| void | playerc_graphics3d_destroy (playerc_graphics3d_t *device) |
| Destroy a graphics3d device proxy. | |
| int | playerc_graphics3d_subscribe (playerc_graphics3d_t *device, int access) |
| Subscribe to the graphics3d device. | |
| int | playerc_graphics3d_unsubscribe (playerc_graphics3d_t *device) |
| Un-subscribe from the graphics3d device. | |
| int | playerc_graphics3d_setcolor (playerc_graphics3d_t *device, player_color_t col) |
| Set the current drawing color. | |
| int | playerc_graphics3d_draw (playerc_graphics3d_t *device, player_graphics3d_draw_mode_t mode, player_point_3d_t pts[], int count) |
| Draw some points in the given mode. | |
| int | playerc_graphics3d_clear (playerc_graphics3d_t *device) |
| Clear the canvas. | |
| int | playerc_graphics3d_translate (playerc_graphics3d_t *device, double x, double y, double z) |
| Translate the drawing coordinate system in 3d. | |
| int | playerc_graphics3d_rotate (playerc_graphics3d_t *device, double a, double x, double y, double z) |
| Rotate the drawing coordinate system by [a] radians about the vector described by [x,y,z]. | |
