camera
[Interface specifications]
Collaboration diagram for camera:
Detailed Description
Camera imagery.The camera interface is used to see what the camera sees. It is intended primarily for server-side (i.e., driver-to-driver) data transfers, rather than server-to-client transfers. Image data can be in may formats (see below), but is always packed (i.e., pixel rows are byte-aligned).
#define | PLAYER_CAMERA_DATA_STATE 1 |
#define | PLAYER_CAMERA_FORMAT_MONO8 1 |
Image format : 8-bit monochrome. | |
#define | PLAYER_CAMERA_FORMAT_MONO16 2 |
Image format : 16-bit monochrome (network byte order). | |
#define | PLAYER_CAMERA_FORMAT_RGB565 4 |
Image format : 16-bit color (5 bits R, 6 bits G, 5 bits B). | |
#define | PLAYER_CAMERA_FORMAT_RGB888 5 |
Image format : 24-bit color (8 bits R, 8 bits G, 8 bits B). | |
#define | PLAYER_CAMERA_COMPRESS_RAW 0 |
Compression method: raw. | |
#define | PLAYER_CAMERA_COMPRESS_JPEG 1 |
Compression method: jpeg. | |
typedef player_camera_data | player_camera_data_t |
Data: state (PLAYER_CAMERA_DATA_STATE). |