PlayerCc::DioProxy Class Reference
[Proxies]
#include <playerc++.h>
Inheritance diagram for PlayerCc::DioProxy:


Detailed Description
TheDioProxy class is used to read from a dio (digital I/O) device. 
Definition at line 578 of file playerc++.h.
| Public Member Functions | |
| DioProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
| constructor | |
| ~DioProxy () | |
| destructor | |
| uint32_t | GetCount () const | 
| The number of valid digital inputs. | |
| uint32_t | GetDigin () const | 
| A bitfield of the current digital inputs. | |
| bool | GetInput (uint32_t aIndex) const | 
| Get a specific bit. | |
| void | SetOutput (uint32_t aCount, uint32_t aDigout) | 
| Set the output to the bitfield aDigout. | |
| uint32_t | operator[] (uint32_t aIndex) const | 
| DioProxy data access operator. | |
| Private Member Functions | |
| void | Subscribe (uint32_t aIndex) | 
| void | Unsubscribe () | 
| Private Attributes | |
| playerc_dio_t * | mDevice | 
Member Function Documentation
| uint32_t PlayerCc::DioProxy::operator[] | ( | uint32_t | aIndex | ) | const  [inline] | 
DioProxy data access operator.
This operator provides an alternate way of access the dio data. For example, given a DioProxy named dp, the following expressions are equivalent: dp.GetInput(0) and dp[0]. 
Definition at line 610 of file playerc++.h.
References GetInput().
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The documentation for this class was generated from the following file:
