PlayerCc::AioProxy Class Reference
[Proxies]
#include <playerc++.h>
Inheritance diagram for PlayerCc::AioProxy:
Detailed Description
TheAioProxy
class is used to read from a aio (analog I/O) device.
Definition at line 195 of file playerc++.h.
Public Member Functions | |
AioProxy (PlayerClient *aPc, uint32_t aIndex=0) | |
uint32_t | GetCount () const |
Accessor function. | |
double | GetVoltage (uint32_t aIndex) const |
Accessor function. | |
void | SetVoltage (uint32_t aIndex, double aVoltage) |
Set the output voltage. | |
double | operator[] (uint32_t aIndex) const |
AioProxy data access operator. | |
Private Member Functions | |
void | Subscribe (uint32_t aIndex) |
void | Unsubscribe () |
Private Attributes | |
playerc_aio_t * | mDevice |
Member Function Documentation
double PlayerCc::AioProxy::operator[] | ( | uint32_t | aIndex | ) | const [inline] |
AioProxy data access operator.
This operator provides an alternate way of access the actuator data. For example, given a AioProxy
named bp
, the following expressions are equivalent: ap.GetVoltage(0)
and ap
[0].
Definition at line 224 of file playerc++.h.
References GetVoltage().
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The documentation for this class was generated from the following file: