simulation
[Device proxies]
Detailed Description
The simulation proxy is used to interact with objects in a simulation.
- Todo:
- write playerc_proxy_simulation description
Classes | |
struct | playerc_simulation_t |
Simulation device proxy. More... | |
Functions | |
playerc_simulation_t * | playerc_simulation_create (playerc_client_t *client, int index) |
Create a new simulation proxy. | |
void | playerc_simulation_destroy (playerc_simulation_t *device) |
Destroy a simulation proxy. | |
int | playerc_simulation_subscribe (playerc_simulation_t *device, int access) |
Subscribe to the simulation device. | |
int | playerc_simulation_unsubscribe (playerc_simulation_t *device) |
Un-subscribe from the simulation device. | |
int | playerc_simulation_set_pose2d (playerc_simulation_t *device, char *name, double gx, double gy, double ga) |
Set the 2D pose of a named simulation object. | |
int | playerc_simulation_get_pose2d (playerc_simulation_t *device, char *identifier, double *x, double *y, double *a) |
Get the 2D pose of a named simulation object. | |
int | playerc_simulation_set_property_int (playerc_simulation_t *device, char *name, char *property, int value) |
Set the value of a named integer property of a named simulation object. | |
int | playerc_simulation_set_property_double (playerc_simulation_t *device, char *name, char *property, double value) |
Set the value of a named floating point property of a named simulation object. | |
int | playerc_simulation_set_property_string (playerc_simulation_t *device, char *name, char *property, char *value) |
Set the value of a named string property of a named simulation object. |