The simulation proxy is used to interact with objects in a simulation.
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Classes |
| struct | playerc_simulation_t |
| | Simulation device proxy. More...
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Functions |
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playerc_simulation_t * | playerc_simulation_create (playerc_client_t *client, int index) |
| | Create a new simulation proxy.
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void | playerc_simulation_destroy (playerc_simulation_t *device) |
| | Destroy a simulation proxy.
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int | playerc_simulation_subscribe (playerc_simulation_t *device, int access) |
| | Subscribe to the simulation device.
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int | playerc_simulation_unsubscribe (playerc_simulation_t *device) |
| | Un-subscribe from the simulation device.
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int | playerc_simulation_set_pose2d (playerc_simulation_t *device, char *name, double gx, double gy, double ga) |
| | Set the 2D pose of a named simulation object.
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int | playerc_simulation_get_pose2d (playerc_simulation_t *device, char *identifier, double *x, double *y, double *a) |
| | Get the 2D pose of a named simulation object.
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int | playerc_simulation_set_property_int (playerc_simulation_t *device, char *name, char *property, int value) |
| | Set the value of a named integer property of a named simulation object.
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int | playerc_simulation_set_property_double (playerc_simulation_t *device, char *name, char *property, double value) |
| | Set the value of a named floating point property of a named simulation object.
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int | playerc_simulation_set_property_string (playerc_simulation_t *device, char *name, char *property, char *value) |
| | Set the value of a named string property of a named simulation object.
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