_playerc_client_t Struct Reference
[Client API]
#include <playerc.h>
Detailed Description
Client object data.
Public Attributes | |
void * | id |
A useful ID for identifying devices; mostly used by other language bindings. | |
char * | host |
Server address. | |
int | port |
int | transport |
sockaddr_in | server |
int | retry_limit |
How many times we'll try to reconnect after a socket error. | |
double | retry_time |
How long to sleep, in seconds, to sleep between reconnect attempts. | |
int | sock |
uint8_t | mode |
playerc_device_info_t | devinfos [PLAYERC_MAX_DEVICES] |
List of available (but not necessarily subscribed) devices. | |
int | devinfo_count |
_playerc_device_t * | device [32] |
List of subscribed devices. | |
int | device_count |
playerc_client_item_t | qitems [512] |
int | qfirst |
int | qlen |
int | qsize |
char * | data |
char * | write_xdrdata |
char * | read_xdrdata |
size_t | read_xdrdata_len |
double | datatime |
Server time stamp on the last packet. | |
double | lasttime |
Server time stamp on the previous packet. | |
double | request_timeout |
Member Data Documentation
|
For internal use only. Temp buffers for incoming / outgoing packets. |
|
List of available (but not necessarily subscribed) devices. This list is filled in by playerc_client_get_devlist(). |
|
For internal use only. Data delivery mode |
|
For internal use only. A circular queue used to buffer incoming data packets. |
|
How many times we'll try to reconnect after a socket error. Use playerc_client_set_retry_limit() to set this value. Set to -1 for infinite retry. |
|
How long to sleep, in seconds, to sleep between reconnect attempts. Use playerc_client_set_retry_time() to set this value. |
|
For internal use only. Socket descriptor |
The documentation for this struct was generated from the following file: