PlayerCc::SimulationProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheSimulationProxy
proxy provides access to a simulation device.
Public Member Functions | |
SimulationProxy (PlayerClient *aPc, uint aIndex=0) | |
constructor | |
~SimulationProxy () | |
destructor | |
void | SetPose2d (char *identifier, double x, double y, double a) |
set the 2D pose of an object in the simulator, identified by the std::string. | |
void | GetPose2d (char *identifier, double &x, double &y, double &a) |
get the pose of an object in the simulator, identified by the std::string Returns 0 on success, else a non-zero error code. | |
void | SetProperty (char *name, char *property, int value) |
set the integer property value | |
void | SetProperty (char *name, char *property, double value) |
set the double-precission property value | |
void | SetProperty (char *name, char *property, char *value) |
set the string property value |
Member Function Documentation
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set the 2D pose of an object in the simulator, identified by the std::string. Returns 0 on success, else a non-zero error code. |
The documentation for this class was generated from the following file: