PlayerCc::SimulationProxy Member List

This is the complete list of members for PlayerCc::SimulationProxy, including all inherited members.

ClientProxy(PlayerClient *aPc, uint aIndex) (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
connection_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
ConnectReadSignal(T aSubscriber)PlayerCc::ClientProxy [inline]
DisconnectReadSignal(connection_t aSubscriber)PlayerCc::ClientProxy [inline]
GetDataTime() const PlayerCc::ClientProxy [inline]
GetDriverName() const PlayerCc::ClientProxy [inline]
GetElapsedTime() const PlayerCc::ClientProxy [inline]
GetIndex() const PlayerCc::ClientProxy [inline]
GetInterface() const PlayerCc::ClientProxy [inline]
GetInterfaceStr() const PlayerCc::ClientProxy [inline]
GetPlayerClient() const PlayerCc::ClientProxy [inline]
GetPose2d(char *identifier, double &x, double &y, double &a)PlayerCc::SimulationProxy
GetVar(const T &aV) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
GetVarByRef(const T aBegin, const T aEnd, T aDest) const (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [inline, protected]
HasCapability(uint aType, uint aSubtype)PlayerCc::ClientProxy
IsFresh() const PlayerCc::ClientProxy [inline]
IsValid() const PlayerCc::ClientProxy [inline]
mClient (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mFresh (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mInfo (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
mPc (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected]
NotFresh()PlayerCc::ClientProxy
read_signal_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
scoped_lock_t typedef (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy
SetPose2d(char *identifier, double x, double y, double a)PlayerCc::SimulationProxy
SetProperty(char *name, char *property, int value)PlayerCc::SimulationProxy
SetProperty(char *name, char *property, double value)PlayerCc::SimulationProxy
SetProperty(char *name, char *property, char *value)PlayerCc::SimulationProxy
SetReplaceRule(bool aReplace, int aType=-1, int aSubtype=-1)PlayerCc::ClientProxy
SimulationProxy(PlayerClient *aPc, uint aIndex=0)PlayerCc::SimulationProxy
~ClientProxy() (defined in PlayerCc::ClientProxy)PlayerCc::ClientProxy [protected, virtual]
~SimulationProxy()PlayerCc::SimulationProxy

Last updated 12 September 2005 21:38:45