PlayerCc::LimbProxy Class Reference
[Proxies]
#include <playerc++.h>
Inherits PlayerCc::ClientProxy.
Detailed Description
TheLimbProxy
class is used to control a limb device.
Public Member Functions | |
LimbProxy (PlayerClient *aPc, uint aIndex=0) | |
void | RequestGeometry (void) |
Geometry request - call before getting the geometry of a joint through the accessor method. | |
void | SetPowerConfig (bool aVal) |
Power control. | |
void | SetBrakesConfig (bool aVal) |
Brakes control. | |
void | SetSpeedConfig (float aSpeed) |
Speed control. | |
void | MoveHome (void) |
Move the limb to the home position. | |
void | Stop (void) |
Stop the limb immediately. | |
void | SetPose (float aPX, float aPY, float aPZ, float aAX, float aAY, float aAZ, float aOX, float aOY, float aOZ) |
Move the end effector to a given pose. | |
void | SetPosition (float aX, float aY, float aZ) |
Move the end effector to a given position, ignoring orientation. | |
void | VectorMove (float aX, float aY, float aZ, float aLength) |
Move the end effector along a vector of given length, maintaining current orientation. | |
player_limb_data_t | GetData (void) const |
Accessor method for getting the limb's data. | |
player_limb_geom_req_t | GetGeom (void) const |
Same again for getting the limb's geometry. |
The documentation for this class was generated from the following file: